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Bombo

Classified ordnance for the kick. Seven stages of detonation.

Free · open source
Version
v1.0.1
Status
stable
Formats
VST3 / AU / CLAP / Standalone
Platforms
Linux / macOS / Windows
Bombo kick designer UI in its default finish, a weathered, photoreal ordnance chassis with a green phosphor oscilloscope and a vertical rack of detonation stages: a synth sub voice and a sample slot, drive, a tempo-synced delay, a multi-algorithm reverb, a resonant filter, and a sidechain ducker.

A kick designer issued as classified ordnance. A synth sub voice and a sample slot, a drive stage, a tempo-synced delay, a multi-algorithm reverb, a resonant filter, and a sidechain ducker, racked vertically against a stubby ordnance chassis. The rack is yours: drag the stages into any order and the signal path rebuilds in real time. Tap a header to mute a stage. Loop on, beat lined up, hit DICE when the day is short and a new round rolls out of the warhead bay.

Free. VST3, AU, CLAP, standalone. Windows, macOS, Linux. Single-shot or looped. Quiet enough for headphones, loud enough for the wall.

First launch: why does my OS warn about this?

The Windows binary isn’t codesigned. Microsoft’s EV certificate is deferred until paid plugins ship, so SmartScreen will warn the first time you open it. The macOS build is signed and notarized, and Linux is unaffected.

Windows: SmartScreen → “More info” → “Run anyway”.

What’s here

  • Two-voice kick engine: a synth sub voice plus a sample slot (load a one-shot, or run a second synth layer), crossfaded into one body. The core of every round.
  • Reorderable FX rack: drive, a tempo-synced delay, a multi-algorithm reverb, a resonant filter, and a sidechain ducker. Drag any stage by its grip; the rack reorders and the signal path rebuilds in real time. Drive after reverb, filter before delay, whatever the round wants.
  • Per-section mute: tap a section header to drop that stage out of the path.
  • Ten factory rounds: Hardtech, Reverze, Juicy, Chunky, Crusher, Hammer, Hardkick, Horror, Pew, and Superwet, running from a clean sub to splintered hardtechno.
  • The finish: a weathered, photoreal ordnance chassis with a green phosphor scope by default. Not the only skin in the unit, either; flat and blueprint finishes are in there too, switchable at runtime with no reload.
  • Loop and DICE: run a round single-shot or looped, beat-aligned. DICE rolls a fresh round when inspiration is short on the day.
  • Key tracking: switch it on and the kick body follows MIDI note pitch. Play it up the keyboard and it turns into a very strange synth.
  • One-shot bounce: render the current round to a WAV or AIFF from the BNC control, through the full chain, without leaving the chassis.

What’s on purpose missing

  • A fixed signal chain. The stages move. If you wanted a hard-wired rack, this is the wrong unit.
  • Polyphony. It is a kick designer. It is monophonic on purpose.
  • A manual that explains the forward housing. See §5.4.

Listen first

A field test bounced straight out of the unit. No download, just hit play: soundcloud.com/rexistaudio/field-test-bombo

Specs

FieldValue
TypeKick designer with a reorderable FX rack
LicenseFree, GPLv3, source on GitHub
FormatsVST3, AU, CLAP, Standalone
PlatformsLinux (x86_64), macOS (Apple Silicon + Intel), Windows (x86_64)
Logic ProSupported, ships an AU
PolyphonyMonophonic, one round at a time, on purpose
Voice engineSynth sub voice plus a sample slot, crossfaded
Key trackingOptional, kick body follows the MIDI note (relative to C2)
FX rackDrive, tempo-synced delay, multi-algorithm reverb, resonant filter, sidechain ducker, reorderable in real time
Factory rounds10: Hardtech, Reverze, Juicy, Chunky, Crusher, Hammer, Hardkick, Horror, Pew, Superwet
FinishesPhotoreal weathered default, plus more runtime-switchable skins (flat/blueprint included)
BounceWAV or AIFF from the BNC control, full chain
TransportSingle-shot or looped, host-synced in a DAW

Found a bug? Got an idea?

Email [email protected] directly, or use the /support form. It opens your mail client with the fields filled in. Same inbox either way.

Per §5.4, operators are advised not to tamper with the forward housing. Compliance is optional.

FAQ

Is Bombo free? Is it open source?

Free, and open source under the GPLv3. The download is the full unit. No tier, no trial, no account. The source is on GitHub if you want to read it, build it, or fork it. Audio you bounce out of it is yours, the same as output from any plugin.

Which DAWs does Bombo load in? Does it support Logic Pro?

VST3, AU, CLAP, and standalone for Linux, macOS (Apple Silicon + Intel), and Windows. AU is included, so Logic Pro loads it, alongside Reaper, Bitwig, Live, Cubase, Studio One, FL, Renoise, and Ardour via VST3 or CLAP.

Does Bombo run on Linux? On Apple Silicon?

Yes to both. Linux x86_64 is a first-class build target, shipped alongside a universal macOS build (Apple Silicon + Intel) and Windows x86_64. Each is built and tested on real hardware, not cross-compiled and shipped blind.

How do I reorder the FX stages?

Drag a section by its grip. The rack reorders and the signal path rebuilds in real time. Drive after reverb, filter before delay, whatever the round wants. Tap a section header to mute that stage.

What does the BNC control do?

Bounces the current round to a WAV or AIFF on disk, rendered through the full chain without leaving the chassis. Single-shot or the looped pattern, your choice.

What is behind the forward housing?

Per §5.4 of the operator's manual, tampering with the forward housing is not advised. Compliance is optional. We will not elaborate here.

Download

Drop your email and we'll show the builds for your platform. Occasional release notes, low volume, unsubscribe from any message. Source is open either way.

Latest: v1.0.1 release notes on GitHub.

Prefer no email? Source on GitHub — build it yourself, no strings.

Bombo kick designer UI in its default finish, a weathered, photoreal ordnance chassis with a green phosphor oscilloscope and a vertical rack of detonation stages: a synth sub voice and a sample slot, drive, a tempo-synced delay, a multi-algorithm reverb, a resonant filter, and a sidechain ducker.